U.S. Name: SIXSHOT Jap. Name: SAME
Cartoon First Appearance: Episode #96: Rebirth P1, Season 4, Sept. 1987
Toy Catalog Number: D-98
This is my first Sixshot toy. I bought it on Mar. Xxviii, Mmii and it cost me $LIX, Finally I got to own the great Sixshot who can transform into seven different modes...yep that is right...I said seven and not six. Not many people know that Sixshot has a secret mode.
R-0 Original Sixshot's motto and tech specifications:
Affiliate: decepticons | Subgroup: none | Function: solo transformers assault group | Alt. Mode: armored carrier, wolfwing (flying wolf), ramming-tank, jet-propelled (laser pistol), and star fighter (spaceship)|
| STR 10 | INTL 9 | SPD 4 | ENDN 9 | RNK 7 | CRG 8 | FRPW 9 | SKL 8 |
Original G1 Sixshot Motto:
"Life is worth living only as long as there are enemies worth destroying. "
A vile, nasty, murderous sort who carries out his job with ferocious intensity,. Only redeeming quality is he speaks well of those he's sent to "the great junkyard in the sky," his phrase for destruction. Has 6 forms: robot, armored carrier (with twin laser batteries), ramming-tank (with infra-red rangefinder and target tracker), Jet-propelled laser pistol., star fighter (maximum speed: 80,000 mph: range: .8 million miles), and wolf-creature modes. Only the wolf creature has no need for Sixshot's 2 hypersonic concussion blasters: the wolf mode prefers to rip apart enemy Autobots with his razor fangs.
NOTE-1: This review page is meant to give you some ideas about the figure should you decide to obtain one, or even just for nostalgic or sentimental purposes. They're just my opinion and I hold no responsibility for your action. If you have questions about this review or if there's a section or image that owned by you and I didn't give you credit, please click email from the main page. I'll make the correction once I receive your info. Have fun.
- Click on the Thumbnails to view them at a Larger Scale -
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R-1 Sixshot in its Original condition:
1 - Sixshot in its brand new condition from the box. This is a Japanese version and it is exactly 100% as the American version (same size, material, style, color, texture etc.). The only difference is that the instruction and box is written in Japanese.
2 - Rear view box art showing the 1987 Battle Scene.
3 - Here's how the content looks once the box was removed.
4 - These are all the contents that were included in the box/ package/ card: "1" jet, "2" guns, "1" Sixshot trading card, "1" sticker sheet, "1" instruction sheet, and "2" miscellaneous text sheet.
R-2 Pre-Applied Decals/ Stickers:
There is only 1 Pre-Applied sticker that had been applied onto Sixshot and that is the Decepticon Rub Sign logo located just below the mid section of the robot mode.
There are 23 registered numbering of stickers on the sticker sheet. But in reality it's actually 24 stickers since some of the repeat stickers are labeled as one instead of two. These registering numbering do not include the Pre-applied stickers.
R-3 Mode 1 - Star Fighter:
Sixshot comes with a taped on instruction sheet inside a seal bag to challenge the consumers whether they could transform all of his "6 modes" without having to depend on the instruction sheet as a guide. Although he looks hard, his transformation isn't that complicated. As a matter of fact, Armada Jetfire's minicon Comettor, when converting into a landing gear mode, has a harder transformation than Sixshot. Anyhow, I think of all Sixshot alternated mode, the Star fighter jet mode is probably the coolest of all. The design and function work very nicely as a whole. In addition, there are tiny wheels should anyone want to roll him on the ground. The only minor negative draw back in this mode is keeping the vertical tail fin at 45 degree since it want to fall flat or upright.
R-4 Mode 2 - Jet Propelled Laser Pistol:
The Laser Pistol mode is actually big and probably the second coolest of all Sixshot transformations. Unfortunately, there is no electronic device built within him and so, Sixshot has no special effect for his laser pistol mode as in the case of Shockwave. The only minor negative draw back in this mode is the laser handle (or wing) since it tends to wobble.
R-5 Mode 3 - Wolf:
In Wolf mode, I thought Sixshot looks okay, not too impressive and not too bad. The are two minor negative draw backs in this mode. The first one is the wing itself since it doesn't want to stay upright, see front and rear image. Both wings tend to collapse inward and instead of staying perpendicular. Articulation is another minor problem. Personally, I think his front wolf leg could use another articulation because as of now you cannon bent his front wolf leg.
R-6 Mode 4 - Armored Carrier:
The Armored Carrier looks good from the three quarter view, but as a whole, I thought it looks a little bit strange because of the way it is composted. I don't know, you have this truck cab face but the rear is something else. Other than the awkward appearance, there is no negative draw back in this mode.
R-7 Mode 5 - Ramming Tank:
The Ramming Tank is actually looked great by its own right unlike the Armored Carrier mode. Although the tread wheel isn't real, there is actually a workable wheel underneath the tread wheel so yes, you can roll the tank on the surface. The two white guns can be repositioned in almost any direction, but the inner light blue guns are fixed and cannot be adjusted to shoot in the horizontal direction. Too bad Sixshot doesn't have any missile launcher built within him because this mode could use a fire out missile. Like previous mode, there is no negative draw back in this mode.
R-8 Mode 6 - Robot:
In robot mode, Sixshot looks very magnificent. His size and appearance look so superior and certainly one of the coolest Transformers of his era. Sixshot is actually taller than Ultra Magnus or Powermaster Prime. And if you include his wing, he's close to 13 inch in height. Sixshot biggest weakness in robot mode is articulation. If you don't fold his chest plate flap inward, he can only move his arm/ shoulder about 45 degree. The other disappointment is that he has a jointed leg which prevent him from having any improvement on his leg articulation.
R-9 Secret 7th Mode: Flying Winged Wolf - Based On The Cartoon:
Sixshot has a 7th secret mode called the Flying Winged Wolf. This seventh mode was not illustrated or mentioned in the Instruction Sheet but actually from the Japanese Headmaster Series aka Transformers Season 4. This special mode of Sixshot didn't appear in the TV series until episode #24 called "The Death of Ultra Magnus." The seven mode is base on the wolf mode but with some extra power by connecting the two guns onto Sixshot wing.
NOTE-2: The cartoon image on the top right corner is from episode #24 and was archived from Bigbot.com from the
NOTE-3: The cartoon image on the top lower right corner is from episode #24 and was archived from Siebertron.com.
R-10 Secret 7th Mode: Flying Winged Wolf - Based On Some Magazine Ads:
The main difference between the Cartoon and the Magazine ads version of Flying Winged Wolf is that the Magazine's version has the hip and knee joints bent at a 90 degree, see side view image for clarification. The cartoon version has the leg straighten out. Personally, I don't know which one is more accurate since there is no official document to support the two. I don't recall the actual source of this magazine, so if anyone want to give me the link to that image I would be appreciated it.
R-11 Rémy's Sixshot toy review:
Manufacturer - Takara.
Series or Wave or Line: [Series 4] - 1987-88 [Season 4 Character].
Year Released: [Apr. 2002 Reissue] - The original toy was released in 1987.
Made: [China] - Although the original toy was made in Japan, the qualities and materials are pretty much the same as the reissue.
Box or Card Dimension In Inches: [LxWxD] - Forgot to measure - Box.
Packaging Method: Mint In Seal Box. Contents were packed with the following procedure:
Taped down and sandwiched between two clear plastic trays are: "1" star fighter jet and "2" guns.
On the back of the card board and not inside the clear plastic tray, a taped down bag which contained: "1" Sixshot trading card, "1" sticker sheet, and "1" instruction sheet inside a sealed bag.
Box Special Note: Front Box Appearance: Sixshot Box Art. Box contain no window. Back Box Appearance: 1987 Battle Scene
Approximately Toy Dimension In Inches: - Height Up To The Head: 9 10/16 Maximum Height: 12 1/2 (top of the wing when positioned fully upright) Width From Shoulder To Shoulder: 5 1/2 Maximum Width: 6 (from lower arm wheel to lower arm wheel). Dept: 4 3/4.
Toy Stamp/ Fine Print: - ©HASBRO 1988, ©TAKARA CO. LTD, 1988 CHINA.
Toy Stamp/ Fine Print Location: - Can be found on Sixshot left wing.
Transformation Of Difficulty: [Medium] - Average.
Material Durability: [-A] - Pretty durable.
Toy Materials: Die Cast Metal: Back part of the wing. Chrome Metal: None. Rubber: None, plastic tire. Plastic: Main material. Clear Plastic Window: None.
Stability: [-A] - Robot mode can stand on any flat surface.
Fun Toy: [A] - Definite a fun toy.
Negative Drawback - Basically it's just the articulation.
Articulations: Head: Cannot be rotated. Shoulder: Can be swung at a 360 degree only if his chest flap or wing is closed. Arm/ Elbow: Cannot be bent. However can be rotate 360 degree sideways. Wrist/ Hand: Cannot be rotated, pull arm to hide hands. Hip/ Waist: Cannot be rotated. Leg: Cannot be bent. Knee: Cannot be bent. However, it is possible to make it bent by opening the black top flap door on both side of his rear knee. Sixshot real knee is the part where the white plastic meet the black plastic not the lower part where you could bent him forward and "backward". Once you opened these back flap doors, you'll find out that his real knee can be bent backward. Ankle/ Feet: No sideway movement. Feet can be bent up or down.
Rub Sign Logo: [Yes] - The decepticon's rub sign located just below his waist line.
Robot's Cartoon looks alike: [A] - He looks pretty much like the cartoon.
Vehicle's Cartoon looks alike: [A] - Utterly the bomb!!! Very Hot.
Special Notes: Before transforming Sixshot from one mode to the next, you must remember two steps:
1 - Always remember to unlock his leg by compressing both of his top leg inward.
2 - Open all of his lower rear leg black flap doors.
These two steps dictated his transformation sequences. If you forgot them, you'll find out why his leg is locked and you can't bent his leg.
Overall Grade: [A] - I think Sixshot is hot...no question about that.